I am a digital artist from a traditional background who thrives on creative collaboration.
I daylight as a 2D & 3D designer in a niche fashion & retail manufacturing industry while moonlighting as a technophile. This means I’m used to delivering in a demanding, fast-paced environment without losing the pulse on the latest (and greatest) in tech.
I am a conscientious, task-oriented person who cares about my projects and take care to pay attention to details and workflow efficiency. I am a passionate, sometimes-intense and often-ridiculously organized “semi”-perfectionist who is passionate about interdisciplinary art & technology, education and game development. I love games, productions, coffee and cat GIFs. My indefinite goal is to work with as many areas of game art that my creativity (and the industry, of course) will allow me to.
Virtual sculptor in Design and Product Development. Responsible for 3D scanning, sculpting and rendering various products specializing in mannequins and forms, and preparing virtual files for 3D printing, mold-making, and CNC operations. This includes recent work visualizing and recreating a virtual walkthrough of the company booth at Euroshop 2017 in Düsseldorf, Germany.
Work is done primarily in ZBrush, 3DS Max, and Geomagic Design X.
AD at small start-up studio in Toronto, ON Canada currently developing first title "Bathrobe Samurai" in UE4.